Codebearers

I've gone and collected every bit I could find about the book (and cancelled game) that probably will never be and am putting it here.

First off the book.

There were these little icons on Chris's website so it leaves one to wonder if Continuum's final release format was not going to be a book.

From The Miller Brother's Facebook page - February 2013:

People are asking what #Continuum is. It's more than a book. Think episodic TV meets Codebearers writing. Details in March. Exciting times.

A Codebearers episode every week? Sounds impossible. I like the odds.
March is return of serial fiction! Details soon. #Continuum

From The Miller Brother's Facebook page - March 2013:

It happened - that moment when you fall in love with the book you are writing. Can't wait to share episode 1 with you. #Continuum

Orphan w/ secret gift seeks link to her past, a deaf boy finds book that sings & the stars are disappearing. #Continuum #eBook #ComingSoon

Rethinking our book title to avoid confusion with the current TV show trending on social media. Hmmmm. To change or not to change?

From amygreenbooks interview with Christopher Miller - November 2013

What can you tell us about the new book you are writing?

It’s called Codebearers Continuum, and it’s the launch of a new spin off series from our Codebearers trilogy. We’re working slowly on it. We want this book to be really great, and we just haven’t had enough time to really make it the story we want it to be yet. The story takes place long after the first trilogy and currently follows an episodic interweaving storyline of several characters including a deaf boy who can hear things others can’t, a blind orphan who is more than what she seems, and a brilliant young physicist who believes he is on the verge of opening a wormhole to distant worlds.

We’ve recently posted a sneak peek at an opening chapter from the book for those fans who haven’t found it on our website yet. For those familiar with the series it will certainly be an intriguing addition to the previous stories, but it is the perfect entry point for new fans as well.

Unedited sneak peek at one of the opening scenes from Codebearers Continuum. 

--------------------------------

It wasn’t the first time Hunter had misplaced something important, but losing forty years of his life was definitely a first.

He was nearly seventy now. His skin no longer fit the way it once did. The aging man sat alone in the darkness of the Scriptorium trudging through every last memory, searching for any trace of where the lost time might have gone. He did not know how the years had vanished so quickly, or why, but he was determined to find out - even if it meant searching an eternity to find them. 

There was something there. Something important. Somewhere in the missing years was a clue - a memory that could restore things to the way they once were and potentially save the the entire Storyverse from coming unbound. 

If only he could find a way back - a way out of this curious age.

The last inch of a fat candle melted away beside him, casting its flickering spell over the broad writers-desk which had become Hunter’s home for for the past seven years. It was a simple desk, providing space for only the most basic necessities an Illuminator required; candle, books, paper, pens, ink, blood and tears. 

There were many desks like his in the great hall - all others empty at this hour.

On his desk a leather book lay spread open to a pair of unblemished pages. The empty pages appeared almost alive, breathing under the pulse of candlelight as they awaited their first mark.

It was time to do battle again.

Hunter took hold of his wooden stylus and continued his work on his current manuscript. Perhaps the process of writing would help him to remember whatever it was he had forgotten. He whispered in a low voice to himself, speaking the words he wrote as his stylus slid gracefully over the page.

“Like a paper being torn in two, the clouds pulled apart, revealing a crack of light that stretched across the sky. The rift in the sky grew wider until it was evident there was something hidden behind it…something lost in the blinding light. It looked as though it were a portal to another world entirely.”

The wood-carved device in his hand made no mark at first as it crossed the page, but moments after, as if by magic, words appeared to burn themselves into the page. They sparkled slightly before drying and fading into what seemed to be ordinary black ink.

Hunter lost his gaze in the candle’s flame, recalling the last memory he had before coming to this place. 

He was only nineteen years old at the time and was wounded and weary from a recent battle. Time was short. In his arms, he recalled clutching tightly to a curious box. The contents of the box were a mystery to him. Something he vaguely recalled he was not allowed to know until after the crossing was made. He remembered promising Trista, that he would not forget her - he would return when it was over. It was a promise he now doubted he might ever fulfill. 

They kissed. He remembered that as clear as day.

Then, he took hold of a silver strand of light and awoke, in this very room, a sixty year old man. The box was missing.

Between the two events, there was nothing to remember. Only the gnawing feeling that there was actually was something there - something he no longer controlled. In a way, he imagined it to be like the phantom pains of an amputee. The missing years an itch he could never find to scratch.

Piece by piece he had begun putting the puzzle of his life back into order. But without all the pieces, it would never make sense.

“Perhaps I’ve never lived the years between,” he wondered to himself.

He quickly dismissed the thought as folly and returned to what memories he did have.

When he first arrived the Essenes, keepers of the Scriptorium and protectors of the Sacred texts, had found him here. Somehow, they had been expecting him, and welcomed him as one of their own, teaching him the gift of Illumination - the art of writing across the realms.

Trusting that the Author had led him to this place, Hunter applied himself to learning his craft. He took on the simple white robes of an Illuminator and set his mind on becoming a Knight of the Word. His wars were no longer fought in the Veil with a sword, but with words on the pages of books. Here, in the Scriptorium, hidden in a Time Between Times, they were free to write. Free to record their memories with no concern for time in the worlds beyond.

It was a blessing, and a curse.

A palace, and a prison.

A convenient place to hide.

And that was precisely what made him believe he was here for a reason. He had come to hide something or from someone. 

But who? And why? And for how long?

CONTINUUM

Space.

Infinite and intimidating.

Dr. Wesley Ross had been staring into it for as long as he could remember, hoping to understand it so that he could expose it’s secrets and rob its mystery. It bothered him that it was up there. He didn’t like feeling small. And so he did what he could, he measured it, analyzed it, crunched the numbers and it all led him to a one startling discovery. He was wasting his life.

Of course, he hadn’t always felt that way about his job.

After years of school, dead-end internships, research papers and interviews he was practically over-the-moon to land his first real job at ASTRON. Sure, it meant leaving the U.S. for the Netherlands, but ASTRON was big news – over 44,000 antennas formed one gigantic telescope capable of sweeping the entire northern sky twice every forty-five days. The possibilities seemed endless, a major step forward for the world of astronomy.

His job, along with a handful of other scientists like him, was to monitor a bank of screens which were somehow connected to the most ambitious and complex network of radio telescopes ever assembled on earth. They were listening to the universe in an epic search for the very first stars and, potentially, signals of extraterrestrial intelligence. It sounded impressive – important even. But as the years passed, the grim reality of it all began to sink in, and Ross gradually realized what it was they were really looking for.

Nothing. He was looking for nothing.

They were no closer to finding the first stars or alien signals than the day he first started on the program. Oh sure, he’d found the odd hiccup in the magnetic beat of a pulsar or the occasional discovery of radiation from phantom galaxies to explore, but none of it was exactly news worthy. None of it even pointed them in the right direction on their quest. How could it? The universe was good at covering its tracks. Even with the most sophisticated equipment available, their vision of the universe was extremely limited. At best, it was like looking at the world through a soda straw with wax paper on one end and trying to map what you saw. The vastness of the universe heaped a load of impossible odds atop their already difficult task.

Ross’ contract with ASTRON was starting to feel more like a prison term than a dream come true. He’d been promoted to shift supervisor last year, but it didn’t make the job any more tolerable. It just meant he could take more coffee breaks. He leaned back in his ergonomic chair and sloshed the last bit of coffee around in his current mug. He still had an hour left in his shift. Pulling on his headphones, Ross dialed up the one part of his job that never got old. Listening to the stars sing. The ethereal beauty of it always calmed his nerves. It was as if the stars were singing directly to him – maybe even for him.

Ross pushed the thought quickly aside.

Get ahold of yourself, Ross, he thought to himself. It’s just a random mess up there. A giant black bully that will one day swallow us all in its chaos. And then…you’ll be a part of it.

All at once, dozens of screens all over the command center began to light up – one after another. An alarm blared and the drab workplace suddenly became very lively. Ross jumped out of his chair and lost his grip on his mug. It shattered on the floor but he didn’t care. The computers had determined something big was happening out there. It was their job to read the data and decide exactly what it was.

“Okay, people, what do we have,” he asked with as much commanding authority as a man who just dropped his mug could muster.

“Not sure yet,” the man at station four replied. “Readings are dropping all over the place. It seems we’re losing stars left and right.”

“Left and right mean nothing. Specifics! Supernova?”

“No. They’re just…going silent. Vanishing. In every galaxy.”

Vanishing? Okay, this kid clearly had no clue what he was talking about. Stars don’t vanish. Not like that.

“Would somebody who knows something please tell me what’s going on.”

Station two spoke up next. “Readings indicate a massive number of stars are no longer traceable. Young, completely stable stars are vanishing. It has to be some kind of glitch in the system. I’ll run a systems check.”

Finally, somebody who wasn’t talking nonsense, Ross thought to himself, but when the systems report came back normal, he started to get frustrated.

“What does that mean? Focus people, we have a job to do.” Ross reminded everyone. “Cyber attack? Radio signal interference? Think!”

“Negative,” the woman at station two reported. “The data is live and seems to be accurate. We’ve matched what we’re hearing with visual records. No starlight.”

“How many stars are we talking about?” Ross asked.

“See for yourself.”

A visual display on the main screen compared both the radio frequency feed and the streaming video from another station’s deep space telescope that was monitoring the same sector. Stars were disappearing off the map at an alarming rate.

Impossible. If seeing was believing, Ross didn’t know what to believe at the moment. There was so much that didn’t add up. For starters, starlight was hundreds of millions of years old which meant the event they were witnessing would have to be as well. But it was coordinated and everywhere. There was no discernible reason to it. For so many stars to just…

The phone rang. It was the main office.

Ross picked up the receiver. “Ross here,” he said.

“What exactly are we witnessing, here?” The unpleasant voice on the other line demanded an answer.

“I don’t know,” said Ross in disbelief, his eyes still transfixed on the star map on the screen. “Either the readings are wrong or…”

Ross paused.

“Or what?” The voice asked.

“Or everything we think we know about our universe is wrong.”

There, he had said it.

Only one thing was clear at the moment. Dr. Ross’ job had just become interesting again.

CONTINUUM: Chapter 1

Destiny City

Logan woke to the sound of bone chilling screams. Another typical morning in the Ritter household. Isabelle, his eighteen-month-old sister, was a screamer and appeared to be in peak performance today.

He rolled over on his pillow and spotted his pet gerbil racing on a spinning disk in its habitat across the room.

“Up already, Einstein?” he asked.

The pudgy little rodent just kept running, completely oblivious to its owner’s interest.

“That’s dedication. Keep it up, fatty. Don’t want to let yourself go.”

Logan stepped out of bed and the room lights turned on by themselves. It was your typical eleven-year-old room. An eclectic mess of toys, clothes and interactive StarWarriors posters. Logan was different though, he liked to keep his messes organized. Clothes to the left and toys to the right. A clear pathway cut through the middle.

He stood in the path, pulled off his night shirt, tossed it aside and changed into clean boxers. In the process he stumbled and stepped on his AlterNet remote, which had buried itself in the clothes. A pair of cameras mounted on separate walls spun to focus on Logan’s movement. They captured what they saw and projected a live 3D holograph of Logan into the center of the room a few feet from where he stood.

AlterNet was the digital toy of the decade. Nearly every kid had one and those that didn’t wished they did. Logan’s family didn’t have the money for one, but his uncle had bought it for him last Christmas.

Like Logan, the AlterNet boy in the holograph was bare-chested and wore red boxers. He had light skin, a freckled face, green eyes, a long nose and scraggly red hair. Logan made a face at the image, it returned the favor.

He raised his arms in a muscle pose, hoping to look intimidating. Not hardly. He frowned. The digital Logan reminded him that he was still an eleven year old wimp.

“Pathetic. Looks like we’re both going to have to make a few changes, Einstein.”

Not willing to give up, he reached into the hologram interface and adjusted a few dials. With each adjustment his muscle strength increased in the image until it looked like a pre-teen UFC fighter.

“Now that’s what I’m talking about,” he said, pleased with his upgrades.

He did a goofy dance in his underwear and watched the 11-year-old muscle man follow each step. It always made him laugh. He finished by slapping a virtual high-five with his digital mirror. His hand passed through the image and the AlterNet shut off.

Time to get dressed , he thought to himself.

A retro StarWarriors t-shirt and a pair of semi-clean jeans later and he was almost presentable enough to start his day.

Time to eat.

He started for the door, but stopped short. He pulled open a dresser drawer and a small scoop of gerbil food. He lifted the lid on Einstein’s habitat and the little gerbil stopped in his tracks. The disk continued its momentum, spinning the furry critter around like a record player. Logan chuckled and filled his food bowl.

“There you go, boy. You earned it.”

Einstein wasted no time chowing down.

Logan smiled and headed out to face the scream zone.

The otherworldly smell of bacon drew him into the kitchen where his mom, still in her bathrobe, was microwaving breakfast with one hand while balancing his screaming baby sister on her hip with the other. Mom was good at stuff like that. A regular wonder woman.

Izzy saw Logan before mom did and the screaming stopped. Her face lit up like Christmas morning.

“Go-go,” she said with the biggest two-tooth smile imaginable. She loved her big brother more than anything in the world.

“There you are, sleepyhead,” mom said, relieved to put the clingy little Izzy down and let her toddle over to her big brother. Logan made a silly face at his sister and she squealed with childish delight.

Mom smiled too. “I was about to let the little monster loose in your room,” She said. “You did clean it, right?”

“Uh…kind of,” Logan said. It was the best he could come up with.

“Kind of? What does that mean?”

“It means I’m still working on it.”

“Well, you better work harder. I want it clean before your father gets home tomorrow, okay?”

Logan nodded.

“Hungry?” she asked.

“Starving!”

“Good. Why don’t you put Izzy in the high chair and clear a place at the table.”

Logan did as he was told, stacking a pile of overdue bills with pink “final notice” stickers on top of a similar pile near the phone. A package wrapped in brown paper and addressed to his dad in sloppy black Sharpie marker caught his attention. He shook it.

Books. He could always tell when it was books. He started to tear into the packaging, but his mom cut him short.

“Hey. No you don’t.”

“Why not? It’s just books.”

“Permission first.”

“May I?”

“Don’t ask me, it’s your father’s. It will have to wait.”

Logan frowned and pushed it aside just as the microwave beeped. Mom served up his favorite meal. Bacon and eggs on an english muffin melted with cheese.

“Have you heard from dad?” he asked, between bites.

“Called this morning as he was getting on the plane. I tried to wake you but you were out cold. The presentation isn’t until late tonight.”

“I’ve got a good feeling about this one, mom.”

Logan was a dreamer – just like his dad. Mom was another story.

“Just because you believe something doesn’t make it true.”

It was her go-to line lately. It wasn’t that she was a pessimist, she was a realist and somebody had to be. The bills didn’t pay themselves.

“Maybe not, but you have to believe in something. What is life without belief?”

“Well, okay Mr. Smarty pants,” mom said with a chuckle. “Who made you the fifth grade philosopher?”

Logan liked it when she smiled. She looked pretty.

He knew she was stressed about it. The walls of their apartment were thin and he often overheard his parent’s late night discussions – the warnings about working too late and missing out on his son’s life were a regular topic lately. It was the tenth time this year his dad’s project had taken him away in search of funding, and it was only March. Dad had been working harder than usual, trying to get the funding his project desperately needed. Once that happened, dad promised things would be different.

“And for the record…I hope your right. For all of our sake. I don’t think I can take another dead end.”

Mom pushed her short brown hair behind her ears and cut her own breakfast sandwich into pieces small enough to share with Izzy.

Logan took another bite of his sandwich, heard a familiar sound outside and noticed the time.

7:44

“Bus!” said Mom, her eyes widening.

Everything went into overdrive. Grabbing his backpack and rushing for the door.

“Go-go! Go-Go!” Izzy said, her brow furrowing on the edge of frustration. Worried about losing her brother again.

Logan turned back and planted a quick kiss goodbye on her head.

“Don’t worry mom,” he said. “It’s going to work out.”

“I know, kiddo. Now scoot! You’re going to miss it.”

With that Logan let the apartment door shut and double stepped down the stairs to the fading screams of his baby sister.

CONTINUUM: Chapter 2

“Don’t waste our time, Dr. Ritter!”

The middle-aged PhD physicist startled at the angry voice that had just so rudely shattered his pre-speech concentration. As he spun around to face the aggressor his expression transformed from flustered to one of happy surprise.

“Professor? Professor Cordier! What are you doing here?”

The gray-haired gentleman smiled wryly. “Well, I didn’t exactly get an invitation in the mail, if that’s what you mean.”

“Sorry, I didn’t mean to leave you in the dark. I’ve just been so busy pulling everything together, I…”

“It must have slipped you mind. Yeah, I know. Your Elsie was kind enough to get me the info about tonight. It just so happened I had a few extra sick days to cash in so, here I am.” The old professor slapped a hand across the event program he was holding. “The SCI-Prize regionals!” he exclaimed with obvious pride.

Dr. Ritter smiled and shook his mostly unmanageable, red mop of hair. “You say that like it’s all that hard to achieve. It’s not like SCI-Prize is a real grant.”

“No, but it’s a step in the right direction. You nervous?”

“Should I be?”

“Have you completely lost your marbles, man? Look around at the competition; hardly any of them are post grad. You; you’re Dr. Ritter, PHD, soon to be renowned, physicist with years of research behind your work.”

“Maybe too many.”

“We all have, Sean. But I can’t help but believe that this research you are doing, this is really something. ‘Trans-dimensional Travel’ – heady stuff. I admire that you’ve stuck with it as long as you have. Conviction is a powerful force.”

The younger doctor cringed a bit at that last complement. It’s true, much of his earlier years studying under Professor Cordier had been largely marked by Ritter’s own personal issues with indecision. Indecision reconciling his ultimate devotion to science while still maintaining a friendship with people who held ‘less-than-scientific’ views of life. Things got clearer, and easier, once he followed Codier’s advice and made the necessary decision to cut his childhood ties and devote himself completely to the work in front of him.

“Thanks for being here, Professor.”

“Shoot, I’d have to be six feet under to miss one of my star pupil’s biggest moments.”

A band around Dr. Ritter’s wrist pulsed with a soft amber glow, alerting him to an incoming communication. He glanced down at the small screen, “It’s the wife. Would you excuse me for a moment?”

The professor waved him off. “It’s fine. Let’s do sushi afterwards. I really ought to drop this sack of bones in a seat before there are none left.”

Dr. Ritter waved goodbye as he answered the call on his linked earpiece. “Hello, darling.”

“Dad, it’s me,” the caller corrected. The face of a young boy appeared as a live feed in place of where his wife’s profile picture had been. “Mom let me use her Symbio.”

“Liar. You hacked into your mother’s device again, didn’t you?”

His ten-year old’s face beamed with pride. “Bet you can’t guess what I used this time.”

Dr. Ritter shook his head. “I don’t want to know. Shouldn’t you be asleep? It’s a school night.”

“Technically it’s not night anymore.”

Dr. Ritter glanced at the local time below his wife’s name. “12:54 am! You little devil. You know you’re going to crash in class tomorrow.”

“I know, Dad. I couldn’t sleep. And I just wanted to say ‘good luck’ on your speech. Your still going to use my LEGO ship?”

“That’s the plan.”

“Cool.” Logan smiled wide.

“Now go turn off the lights. I don’t want to hear about this from your mother in the morning.”

“Right dad…. Oh! And dad. You got a package in the mail today. Can I open it?”

“From Centaur?” he asked excitedly. He’d been waiting from a response from the private angel investment fund.

“No. Just some old box of books. From, like, a Frank… no, Flien… it’s totally smeared, see?” The boy’s camera view started shaking as he rummaged around to retrieve the box from elsewhere.

Dr. Ritter’s shoulders slumped a bit at the disappointment.

“Wait… You little stinker! You already opened it?!”

“No, dad. The package just looks old. See? It feels like books.”

Logan did know books. The kid read everything he could ever get his hands on, which presented a challenge to his parents. Letting a copy of “Hacking 101 for Dummies” fall into his hands had opened a whole world of mischief to the inquisitive boy that would have been best kept from him.

“You better let Mom and I check them out first before you dive into them. Speaking of your mother: lights out, brains off.”

“Okay. Okay. But one more thing.”

“Two seconds.”

“I was just thinking, it’s too bad you weren’t working on time travel instead. Cause then at least you would have unlimited ‘do-over’s’ in case you totally mess up your speech.”

“Not helping,” Dr. Ritter jokingly complained. “Goodnight, Logan.”

“Oh shoot! I think I woke up Mom… gotta go. Bye!” And with that the wristband’s screen went dark.

With a simple finger swipe, Dr. Ritter set his communicator to ‘silent mode’ and straightened out his suit’s sleeve. He took a few steps forward to peer out from behind the stage curtain at the gathering crowd of his colleagues. The auditorium seats were filling in nicely. He took a deep breath and turned his attention back to the tablet computer containing his speaking notes, swiping his finger across to flip through the slides.

This was it. Everything he’d worked the past decade for. All of his research, countless, untold hours of debate followed by years of scrapping together the funding to pull off the first of his failed experiments. He shuddered, recalling the disturbing fate of his first lab rat. But it had all been worth it; necessary to advance his theory that, if proven, would completely revolutionize the world as anyone knew it.

“One minute, Dr. Ritter,” a stage coordinator’s voice called into his earpiece.

He nodded backstage to the crew in acknowledgement. That’s when he noticed the emcee and event coordinator hurriedly parting ways from a discussion between a handful of serious-looking business men. He could hear the coordinator urgently calling last-minute orders to the various event crew as the emcee made his way forward to the stage. “You heard me right. Roll through to the next slide set. We’re going straight into Ginn’s presentation.”

Dr. Ritter looked puzzled as the emcee took his hand, a sober expression on his face. “Sorry to hear that we won’t be hearing your presentation today, Doctor. Hope we can have you back again soon.” Dr. Ritter’s world grew suddenly dark as the auditorium lights dimmed.

“And we’re on,” a crew member’s voice announced into both men’s earpieces.

With that, the emcee straightening his collar and strode out into the spotlight wearing the smile that had once been Dr. Sean Ritter’s but moments ago.

Still in shock from the sudden turn of events, Dr. Ritter turned around to find himself facing a wall of four, gray suited men. Their expressions were all business. And so were their muscles. Something told him that these were not your average “let’s do lunch” type of guys.

“What are you doing with my bags,” Dr. Ritter inquired nervously, recognizing the items they were carrying.

“Questions later,” one answered with little ceremony as the others discretely repositioned themselves to surround the fearful doctor. “You need to come with us. Now."

Now the game.It's more so several videos regarding the game and a press release. Originally the game was slated for a late spring/early summer 2012 release but was pushed back to Christmas 2012 before the game was shelved. Interestingly Lead Designer Brandon Simonds has the game listed as a Q4 2014 release on his website:

Developer: Kaio Interactive

Platform(s): Mobile, PC, Mac, Ouya

Genre: Action-Adventure

Release Date: Q4 2014

Role(s) Lead Designer

From Chris via The Game page - September 2011:

It sure is fun to see Hunter on the move! There is LOTS more to show as development progresses. We'll even be posting up some sample gameplay in a few weeks time for you to enjoy and provide feedback. Let us know what you think about each step of the way.

From Allan via The Game page - October 2011:

Something to note: this game follows a completely new storyline. So, in this case, the waterfall and surrounding forest you see in the fly-through demo is not something that you've ever read about before. Granted, there will be familiar places and faces revisited throughout the game that fans may recognize from the existing book trilogy, but all events in the game will be following a brand new storyline and new characters. We are thrilled with how much Kaio Interactive is accomplishing with the story we are creating. There is so much more to come! Trust me, this is only the tiniest tip of the iceberg... keep watching!

Ask the Developer

I tired attaching the kickstarter video but it's too big of a file. I am linking you to a possibly playable version of the test area Kaio put online. I'm not 100% sure if it works but I think it may.

Information about the game from the Kickstarter page:

Codebearers Continuum picks up after the third book in the series, so we now fast forward to the time in Solandria when the game takes place....

“It is a new age for Solandria. The roots of the Sacred Tree are uniting more shards with each passing day, ever growing and expanding across the expanse of the Void.

The Shadow have seemingly disappeared, driven into hiding from their most recent defeat. Under the guidance of newly appointed Commander Philan, the Resistance has grown into the Restoration. It’s banner, the Living Tree, has become a symbol of hope and prosperity.

As Scouts of the Council, Hunter Brown and Hope have been commissioned to traverse the roots of the tree in search of lost shards and forgotten Shadow strongholds. It is a time of exploration and renewed hope. But even in times of peace, there is danger at every turn…”

From Jon (Kaio Interactive) on The Game page - December 2011:

Hi there everyone,
The beta application form is up on our site, and should be available to anybody able to access it via an internet browser Here.  If for any technical reason you're unable to fill in the form then leave a comment at the bottom of our page Here , (we are experiencing a little slow down on our servers at the moment, must be everybody trying to sign up!)

We won't be drawing people for the Beta till Jan or Feb at the earliest, we'll email people once we have more of a firm date, and when we've narrowed down the list. Meanwhile keep an eye on the sneak peeks, we've got a great one this week for all of you who are musically inclined, along with an extra special Christmas pressy for you all next week.

We're on hiatus over Christmas & New Years but we'll be back in the new year and hopefully with some great news which you'll all love.

From Jon (Kaio Interactive) on The Game page - December 2011:

Just to clarify, this version of the scene is a very early version we dug out from the archives so we can get some ideas on the control styles. This particular area of the forest has changed a lot just in the last couple of months.
We're also watching for feedback from you guys for instance we'll be implementing some camera features to help camera control whichever control style we go with.
So yes, there maybe the occasional glitch as regards walkable boundaries but we're hoping you'll be able to get a feel for the control style and feed back to us via the survey what you think.

From the press release (attached) - January 2012:

Award-Winning Children’s fiction makes leap to interactive entertainment

In 2011 Kaio Interactive of Auburn, Washington, started work on bringing the exciting adventures of the characters and places from ‘The Codebearers Series’ of books to life in an all-new action-adventure video game, “The Codebearers Continuum.” This innovative project will be published simultaneously with a new book from the award-winning Christian fantasy fiction authors, ‘The Miller Brothers’. Both Kaio & the Millers are working closely so game & book work seamlessly together.

‘The Codebearers Continuum’ game takes players and readers on a new parallel adventure. Both the game and the book depict, from different perspectives, pivotal events in the history of the mystical realm of Solandria, the 3 books of ‘The Codebearers Series’. Through the adventures of the game, we’ll see an unlikely hero step up to the mark, as they enter Solandria through an ancient book, ‘The Authors Writ,’ and meets old friends and makes new ones. At the same time, the book tells the story in the third person while weaving other aspects of the adventure with those of the game. This combination of book & game will allow them to expand the whole experience of both mediums more than would be possible with just one.

Kaio settled on the action-adventure style of gameplay made popular and proven by AAA titles such as ‘Uncharted,’ from Naughty Dog, as this genre will best reflect the Millers’ talent for story telling. Kaio hopes to bring the depth of narrative and emotional involvement that this genre is able to foster in players while at the same time introducing the players to the great allegorical messages of ‘The Codebearers Continuum.’ With fantastic fiction, great puzzles and action elements all combined with epic soundtracks and motion capture sequences; ‘Codebearers Continuum’ will raise the benchmark for Christian themed games.

The successful Codebearers Series artfully combines allegory and adventure throughout the books. Kaio Interactive and The Miller Brothers will bring this great combination to a new audience while at the same time extending the established book fans’ experience to a whole new game world. 

With a launch date slated for late spring/early summer 2012, Codebearers Continuum is now well on the road to completion. Kaio are using the crowd funding website Kickstarter.com to help raise awareness of the project as well as provide some funding and a sense of ownership for the fans. They hope to be able to raise sufficient funds to complete the project without jeopardizing the 2012 deadline.

More details can be found at the Kaio website at http://www.ki-games.com or on their Kickstarter page at http://www.kickstarter.com/projects/kaio/codebearers- continuum.

From Chris via The Game page - February 2012:

Hello everyone! As all of you are aware, the Kickstarter project our game developer, Kaio Interactive, was using to fund raise for the Codebearers Game is officially over. Though the project did get some pledges ("Thank You!"), it did not meet it's goal this time around ("Awwwww....")

But never fear!!! We don't want you getting down about this and neither does Kaio. The point of this Kickstarter project was to raise funds for the specific goal of purchasing game console licenses (Wii, PS3, XBox, etc). So, while this goal wasn't reached at this time, it doesn't stop production on the game itself. And it doesn't mean that there won't be another chance to pledge dollars towards the goal of getting the game onto more game consoles either.

So be of good cheer! Keep following this thread and visiting www.ki-games.com to keep on top of all the news surrounding the Codebearers Game.

Thanks for your continued enthusiasm and support. It keeps us going!

vVv - Chris & Allan

From Jon (Kaio Interactive) - August 2012

Consoles Consoles Everywhere…..

Sneaky Sneak Sneak here….

Well theres an upside to every cloud, and not achieving our kickstarter goals earlier this year was certainly a cloud in our lovely blue sky.
But on the flip side of that is that although it did knock our development schedule and meant that we couldn’t complete Codebearers Continuum in the timely manner we had hoped, it did allow us time to take stock on what we have done, how far we had come and our options on getting CC into as many hands as possible.

It also meant that we would see the announcement of one of the biggest sensations in the console marketplace for years.

On July 10th Ouya (pronounced Booyah without the B) was announced on kickstarter.
If you want to go have a look at the details its over at Ouya on Kickstarter, but in summary its a sub $100 console which will be launching early next year with a similar approach to pricing and delivery to that of the mobile market.
And the great news is we’ll be one of the founder developers.
Now the implications of this are that we may not be able to bring CC to your platform of choice (Currently PC,Mac,iOS,Android & now Ouya) until Launch of the Ouya, but it also means that we can make sure the gameplay works well on a consoles controller paradigm and the game plays as well as it can on every platform we’re targeting.

Also stay tuned next week for an ULTRA sneak peak.

From Jon (Kaio Interactive) - August 2012

Delays

We wanted to post a quick update on the Ultra sneak peek which we had planned for the other week, unfortunately due to a couple of outside influences beyond our control the best layed plans of our team of mice & men were derailed and delayed, and so we had to prioritize a couple of game engine pieces of work ahead of the peek.

However the good news is we have turned our attention back to getting this fun behind the scenes piece of news out to you and it should be with you all soon.

Also while we’re on the subject of delays, we have heard a number of comments and a lot of speculation regarding the release date for the game.
While we were disappointed that we couldn’t make the Kickstarter goal at the beginning of the year which would’ve got us onto some of the Consoles which many of you have, we are still dedicated to giving you the best Codebearers experience that we can, and to do this, as well as naturally working on the game itself we are continually looking at building our team out and doing whatever we can to bring this great game to market. As well as the actual hard costs involved in producing a game of this caliber there is the time element involved. Because we want to do the best we can we are committed to not economizing on either of those aspects if it can be avoided, our current development schedule gives us a completion date estimate of 1st Quarter 2013 for the whole game, in part this is due to the adoption of the new console platform of the Oyua.  We are working hard on holding to that timeline and are working closely with The Miller Brothers to ensure we are co-ordinated as best that we can with the Book release.

From Jon (Kaio Interactive) - October 2012:

Crunch by Jon
Well, we’ve taken stock of our goals, and as we move closer to the final straight we’re sad to say that we’ll be holding back on our dev updates here.
Frankly it’s getting harder to find snippets of information we can release without spoiling the game for everyone. With an action adventure game a lot of the fun is to be had by exploring and finding out more about the story, with that in mind it makes it difficult to even release some of the stunning artwork we’ve got from the game without giving too much away.
So we are at the stage where we have to ask our loyal fans to be patient, and rest assured that work is continuing on this great game.
We’ve also heard some chatter about some aspects of the project so here follows a few Q&A about the game.
Q)What is Kaio’s involvement with the Ouya console to be released next year?
A) We have explored a number of options to bring Codebearers to the console market ranging from the kickstarter pitch at the beginning of the year to clandestine talks with industry insiders high up in some of the established console producers. When we heard about the Ouya which will leverage technology which we are already very familiar with we couldn’t resist it and so we have signed on with them to be a ‘Founder Developer’.
This does not mean we are involved in the development process of the actual console. What it does mean is that Codebearers Continuum will be a Launch Title for the Ouya console when it comes out in spring (In addition to the existing targeted platforms of Windows,Mac,IOS & Droid and possibly a few others)
Q)What kind of game will it be?
A)Codebearers Continuum will be an Action Adventure game, which will take the player through many environments which have been crafted closely with The Miller brothers input. Through playing the game there will be interaction points between the Game & the Book which Chris & Allan are working on.
Q) Will it be released earlier on platforms other than the Ouya?
A) The release date for all the platforms will be as close together as possible, more details on this when the Ouya dates are firmed up at present we are looking at a March or thereabouts launch.
Q)Who will we be playing?
A) Stretch will the main player character, although there will be opportunity to play certain parts of the game as one of the supporting cast, but we won’t say who just yet as that would be giving too much away.
Q)Who else will we see in the game?
A)It would be wrong not to take advantage of the opportunity to bring some of the favorites of the books to live in the game, so we’ll be seeing the likes of Hope, Sam, Boojum along with some others. And of course some totally new characters which Chris & Allan are coming up with for the new stories.
Q)When will the Beta be out?
A)We will be announcing the beta launch most likely 1 or 2 months prior to the final version going gold.
Thats all we can say for the time being, other than rest assured we are working feverishly to being this great title to you.

From Chris via The Game page - November 2012:

I thought a game update was in order. Many of you are asking when the game will be out. I so wish I had an answer to this one. As you know, the game is being produced by a third party (Kaio Interactive) and the release date is out of our hands. The timing for release is unknown at this time. Prayer for Kaio and us would be appreciated as we seek answers as to how to move this thing forward despite a major setback that has recently been encountered. :-( God is bigger than these setbacks. He will be faithful to help Kaio complete what they have started. Through all of this, we still believe wholeheartedly in the team and know that great things lie ahead for the Codebearers game. Stay tuned. We'll keep you posted.

From Kaio Interactive - June 2013:

A moment to pause and reflect.

In light of the speculation being posted on the Codebearers forums, and some sadly long over due updates here, we have decided to issue this nugget of news to the Codebearers fan community.
It is with sadness albeit balanced with hope for the future, that we have had to place the Codebearers Continuum project on hold for the time being. We had initially hoped that we would be able to complete the game in time for Christmas 2012 at the latest, but sadly that was not to be and since then we have been looking at ways to play catch up to get the project back on track.
Sadly various situations & constraints outside of our control have meant that deadlines slipped past us.
As Kaio Interactive is a small independent studio we are often faced with making some very hard decisions. This isn’t made any easier after significant finance & resources have been invested in a project of this scale, both personally by ourselves and by our partners & employees.

So although the project will be on hold, it will not be closed off completely. With the kind permission of The Miller Brothers, when we have the bandwidth to work on bringing this great story to life we will do so with an aim to bring it to market for you, the dedicated Codebearer fans.
Of course to every cloud there is a silver lining and the upside to this decision is that as soon as The Miller Brothers are ready to release the Codebearers book they will not need to wait for the game release.

We would like to thank you all for your support in the development of this project to date, and we hope that some time in the not too distant future we will be able to resume work on this great game.

From Chris via The Game page - August 2013:

Hi guys,

Okay, it goes without saying that this post is WAY overdue. With that said, I have a treat for all who take the time to read it that will hopefully make the wait more bearable. 

Allow me to clear the air a bit on where we are with the Continuum project. 

1. As you know, the game has been set aside indefinitely for now as mentioned by Kaio in their most recent post. While we hope that progress can eventually get started again on the game, the reality is that we just don't have any answers as to when or how that might take place. We have some thoughts...but they are little more than thoughts as this time. Keep praying that the right partnership will form for us to complete what we've started on it.

2. Our progress on the book has been slowed significantly over the summer due to a family business venture that has kept Allan and I and our families as busy as bees (quite literally). If you'd like to learn more about that you should visit BeeKings.com or visit our facebook page at http://www.facebook.com/BeeKingsCo  We like to joke that our lives are all about the Words and the Bees nowadays. 

3. My hope is that when our family business stabilizes a bit this fall we will be able to get right back into writing full steam ahead. There is much work to do, but without a steady stream of income for our families to survive on it is difficult to complete our writing goals. We appreciate the prayers in this matter. If our business does really well it means we can write more and that makes all of us happy. So, spread the word about our honey business and we will be forever grateful.

4. Finally, I promised you all a treat. It's a sneak peek at one of the early sections of our Codebearers Continuum book. If you'd like to read it, I'll post a link a moment here on the Codebearers forums.

Have a great night and may the Author grant us words and the means to write them for his glory. 

Thanks for your continued support, everyone. We couldn't do this without you. 

[see first text block after the Codebearers Continuum inspiration cover for sneak peek]

From Chris via The Game page - October 2014:

Hey guys, 
Sorry for the confusion on these matters. Yes, the company producing the video game has shelved the project indefinitely. We have hope that something could be built out in the future, but no solid plans at this time. Allan and I are not working full time on the Codebearers at the moment but we do hope to pick up the reigns at some point this year and finish up the Continuum storyline. Thanks for being such loyal and supportive fans of our work. Here's hoping the opportunity to write is thrown wide open for us this year. 
In addition to our collaborative work, Allan and I are individually working on some cool projects too. I'll try and keep you posted on here as we grow into the next phase of our careers together and individually. Codebearers.com will remain an active and growing community. I certainly have big dreams for it that one day we might fulfill. 
Have a great day!
PS - I'll probably pull down this page soon so it doesn't cause any confusion.

A response from Kaio from when I asked about the game - July 2015

Sadly we have not had the opportunity to return to working on CC, as Chris mentioned on the official forums and we announced when the difficult decision was made to bring the project to a close, due to various pressures and constraints outside of Kaio's control we all decided it would be best to draw a line under the project. It is our hope that maybe one day the great fiction that is the Codebearers series will continue not just in book form but other mediums as well, but it is unlikely that Kaio will be a factor in bringing that vision to reality.

Music:

Forests of Solandria by Screenhog Studios

Screenshots:

Stretch:

Hunter:

Boojum:

Scenery:

I'm still having trouble with the deleted YouTube video on The Game page.

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Bumping because I'm not sure if you all know everything that's here.

I just noticed Codebearers Continuumis actually called Codebearers Continuum - Episode 1: Worlds Apart

this will go down in CB history

I mean at least we have some knowledge of what was to come.

Fun fact, I supported the kickstarter.

The pure fact that it's been about 6 years since the start of this

This is the most we'll most likely ever have

I partially blame their honey business. Well at least Chris is involved in that.

The game got screwed from a base flaw. That shouldn't have hurt the story. At this point it's too late to release the books as half the fan base is gone

I doubt that'd be case. They'd want to capitalize on the new hype

Yep. Now the Miller's have a honey business. At least Chris does

Nope. You're good.

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